expyriment.stimuli.extras.NoiseTone

class expyriment.stimuli.extras.NoiseTone(duration, samplerate=None, bitdepth=None, amplitude=None)[source]

A class implementing a noise tone stimulus.

Methods

__init__(duration, samplerate=None, bitdepth=None, amplitude=None)[source]

Create a noise tone.

Parameters:

duration : int

duration of the noise tone in ms

frequency : int, optional

frequency of the noise tone

samplerate : int, optional

samplerate of the noise tone

bitdepth : int, optional

bitdeth of the noise tone

amplitude : int, optional

amplitude of the noise tone

amplitude

Getter for amplitude.

bitdepth

Getter for bitdepth.

copy()

Copy the stimulus.

Returns:

copy: stimulus.Audio :

Returned copy will NOT be is_preloaded!

duration

Getter for duration.

filename

Getter for filename

id

Getter for id.

is_preloaded

Getter for is_preloaded

logging

Getter for logging.

play(loops=0, maxtime=0, fade_ms=0)

Play the audio stimulus.

The function returns immediately after the sound started to play. A pygame.mixer.Channel object is returned.

Parameters:

loops : int, optional

how often to repeat (-1 = forever) (default = 0)

maxtime : int

stop after given amount of milliseconds (default = 0)

fade_ms : int, optional

fade in time in milliseconds (default = 0)

preload()

Preload stimulus to memory.

present()

Presents the sound.

The function is identical to Audio.play(loops=0, maxtime=0, fade_ms=0) and returns also immediately after the sound started to play.

Notes

See Audio.play for more information.

samplerate

Getter for samplerate.

save(filename)[source]

Save the sine tone to a file.

Parameters:

filename : str

filename the sine tone should be saved to

set_logging(onoff)

Set logging of this object on or off

Parameters:

onoff : bool

set logging on (True) or off (False)

Notes

See also design.experiment.set_log_level fur further information about event logging.

stop()

Stop the audio stimulus

unload(**kwargs)

Unload stimulus from memory.

This removes the reference to the object in memory. It is up to the garbage collector to actually remove it from memory.