expyriment.control.defaults¶
Default settings for the control package.
audiosystem_autostart : bool
start the audiosystem when Expyriment is initialized
audiosystem_bit_depth : int
the audio bit depth; negative values mean signed sample values
audiosystem_buffer_size: int
the audio buffer size in samples
audiosystem_channels : int
the number of audio channels
audiosystem_sample_rate : int
the audio sample rate
auto_create_subject_id : bool
create a subject id automatically when starting an experiment
event_logging : int or bool
O/False = no event logging
1 = normal event logging (logging of all input & output events)
2 = intensive logging; logs much more; use only for debugging
purposes
NOTES
=====
In most cases, it should be avoided to switch of logging (loglevel=0).
If log files become to big due to certain repetitive events, it is
suggested to switch of the logging of individual stimuli or IO event
(see the method .set_logging() of this object).
The logging of all events can also be changed via
expyriment.design.Experiment().set_logging.
fast_quit : bool
quit immediately without showing a goodbye message
goodbye_delay : int
duration (in milliseconds) to show the goodbye text
goodbye_text : str
the text to be shown when ending an experiment
initialize_delay : int
a delay (in seconds) to wait before running an experiment to give
Python time to start properly
NOTES
=====
Python needs about 10 seconds to start up properly. Before that,
timing accuracy can be worse.
open_gl : int or bool
0/False = no OpenGL (no vsync / no blocking)
1 = OpenGL (vsync / no blocking)
2 = OpenGL (vsync / blocking)
3 = OpenGL (vsync / alternative blocking)
NOTES
=====
no OpenGL (no vsync / no blocking)
----------------------------------
* Short preloading times
Pygame is used to write directly to the display
* Unsynchronized display updating
Pixels are starting to change at wherever the vertical retrace is
at the moment of presentation
This mode can be useful for dynamic displays, where an accurate
stimulus timing is not required, but rather very fast display changes
have high priority and stimuli have to be created and on the fly (e.g.
questionnairs, video game-like scenarios).
OpenGL (vsync / no blocking)
----------------------------
* Longer preloading times
OpenGL is used to write to the display and a conversion to an
OpenGL texture is needed
* Synchronized display updating
Pixels are starting to change always when the vertical retrace is
at the left top corner
* Innaccurate presentation time reporting
Exact time of pixels changing on screen is not known
This mode can be useful for dynamic displays, where an accurate
stimulus timing is not required, but rather fast and fluid (e.g.
non-tearing) display changes have high priority and preloaded stimuli
can be used (e.g. well-controlled motion stimuli).
OpenGL (vsync / blocking)
-------------------------
* Longer preloading times
OpenGL is used to write to the display and a conversion to an
OpenGL texture is needed
* Synchronized display updating
Pixels are starting to change always when the vertical retrace is
at the left top corner
* Accurate presentation time reporting
present() method will only return when all drawing has been
finished
This can be useful for static stimulus presentation, where getting an
accurate presentation time report is of highest priority. Since this
will be the case for most psychological and neuroscientific settings,
it is the default mode used by Expyriment.
OpenGL (vsync / alternative blocking)
-------------------------------------
* Longer preloading times
OpenGL is used to write to the display and a conversion to an
OpenGL texture is needed
* Synchronized display updating
Pixels are starting to change always when the vertical retrace is
at the left top corner
* Accurate presentation time reporting (alternative method)
present() method will only return when all drawing has been
finished and the then empty back buffer is available for drawing
on it again
This can be useful for static stimulus presentation, where getting an
accurate presentation time report is of highest priority and the
former mode does not work correctly (due to different video card
driver implementations).
pause_key : int
the key to be used for pausing an experiment
quit_key : int
the key to be used for ending an experiment
refresh_key : int
the key to be used for refreshing the screen
stdout_logging: bool
log errors and warnings which go to the standard output (terminal
window)
window_mode : bool
run experiment in window instead of fullscreen
window_size : (int, int)
the size of the window when running in window mode
window_no_frame : bool
if True windows in window mode will be displayed without a frame;
this parameter does not affect fullscreen mode
Attributes¶
-
expyriment.control.defaults.
audiosystem_autostart
¶ default value: True
-
expyriment.control.defaults.
audiosystem_bit_depth
¶ default value: -16
-
expyriment.control.defaults.
audiosystem_buffer_size
¶ default value: 2048
-
expyriment.control.defaults.
audiosystem_channels
¶ default value: 2
-
expyriment.control.defaults.
audiosystem_sample_rate
¶ default value: 44100
-
expyriment.control.defaults.
auto_create_subject_id
¶ default value: False
-
expyriment.control.defaults.
event_logging
¶ default value: 1
-
expyriment.control.defaults.
fast_quit
¶ default value: False
-
expyriment.control.defaults.
goodbye_delay
¶ default value: 3000
-
expyriment.control.defaults.
goodbye_text
¶ default value: ‘Ending experiment…’
-
expyriment.control.defaults.
initialize_delay
¶ default value: 10
-
expyriment.control.defaults.
open_gl
¶ default value: 2
-
expyriment.control.defaults.
pause_key
¶ default value: None
-
expyriment.control.defaults.
quit_key
¶ default value: 27
-
expyriment.control.defaults.
stdout_logging
¶ default value: True
-
expyriment.control.defaults.
window_mode
¶ default value: False
-
expyriment.control.defaults.
window_no_frame
¶ default value: False
-
expyriment.control.defaults.
window_size
¶ default value: (800, 600)