expyriment.io.GamePad¶
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class
expyriment.io.
GamePad
(gamepad_id, track_button_events=True, track_motion_events=False)¶ A class for creating gamepad/joystick input.
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__init__
(gamepad_id, track_button_events=True, track_motion_events=False)¶ Create a gamepad/joystick input.
Parameters: - gamepad_idint
id of the gamepad
- track_button_eventsbool, optional
Track button events (default=True)
- track_motion_eventsbool, optional
Track motion events (default=False)
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clear
()¶ Clear gamepad events from cue.
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get_axis
(axis)¶ Get current axis state.
Parameters: - axisint
axis to get the current state from
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get_ball
(ball)¶ Get current ball state.
Parameters: - ballint
ball to get the current state from
Get current button state.
Parameters: - buttonint
button to get the current state from
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static
get_gampad_count
()¶ Get the number of gamepads/joysticks connected to the system.
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get_hat
(hat)¶ Get current hat state.
Parameters: - hatint
hat to get the current state from
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get_numaxes
()¶ Get the number of axes.
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get_numballs
()¶ Get the number of balls.
Get the number of buttons.
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get_numhats
()¶ Get the number of hats.
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property
id
¶ Getter for id.
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property
joystick
¶ Getter for joystick.
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property
logging
¶ Getter for logging.
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property
name
¶ Getter for name.
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set_logging
(onoff)¶ Set logging of this object on or off
Parameters: - onoffbool
set logging on (True) or off (False)
Getter for track_button_events.
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property
track_motion_events
¶ Getter for track_motion_events.
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wait_press
(buttons=None, duration=None, callback_function=None, process_control_events=True)¶ Wait for gamepad button press.
Returns the found button and the reaction time.
Parameters: - buttonsint or list, optional
specific buttons to wait for
- durationint, optional
maximal time to wait in ms
- callback_functionfunction, optional
function to repeatedly execute during waiting loop
- process_control_eventsbool, optional
process
io.Keyboard.process_control_keys()
andio.Mouse.process_quit_event()
(default = True)
Returns: - buttonint
button _id of the pressed button
- rtint
reaction time in ms
Notes
This will also by default process control events (quit and pause). Thus, keyboard events will be cleared from the cue and cannot be received by a Keyboard().check() anymore!
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