expyriment.stimuli.Video
- class expyriment.stimuli.Video(filename, resizing=None, audio_backend=None, position=None)
A class implementing a general video stimulus.
This class uses a background thread for playing the video!
Notes
With the “pygame” audio backend, the Expyriment audiosystem is used to play the audio of the video. If the audiosystem is stopped BEFORE the video stimulus is played, (by calling
expyriment.control.stop_audiosystem()
), or if the “sounddevice” backend is used, a temporary audiosystem will be started with parameters (sample rate, bit depth, channels) matching the audiosystem defaults. The temporary audiosystem will be stopped when the video is stopped.When showing videos in large dimensions, and your computer is not fast enough, frames might be dropped! When using
Video.wait_frame()
orVideo.wait_end()
, dropped video frames will be reported and logged.- __init__(filename, resizing=None, audio_backend=None, position=None)
Create a video stimulus.
- Parameters:
- filenamestr
filename (incl. path) of the video file
- resizingint, float, bool, None, list or tuple , optional
Determines whether and how the video should be resized upon preloading. When given a single value, the value can be:
- int - Resizing of video to the given height
(e.g., 1080, 720)
- float - Resizing of video with given scaling factor
(e.g., 0.5 * original)
True - Resizing of video to fit screen False - No resizing of video
Resizing using a single value will always maintain the original aspect ratio. When given a list or tuple of (width, height), resizing of each dimension can be controlled individually, and the values can be:
int - Resizing of dimension to given value float - Resizing of dimension with given scaling factor True - Resizing of dimension to fit screen dimension False - No resizing of dimension None - Conditional resizing of dimension
(i.e., compute value to keep aspect ratio, given value of the other dimension; if both dimensions are None, resize to fit the screen, but only if either dimension of the original exceeds the corresponding screen dimension)
- audio_backendstr, optional
audio backend to use (one of “pygame” or “sounddevice”)
- position(int, int), optional
position of the stimulus
- property audio_backend
Getter for audio_backend.
- copy()
Copy the stimulus.
- Returns:
- copy: expyriment.stimuli.Audio
- property filename
Getter for filename.
- forward(duration)
Forward playback position by specified duration.
- Parameters:
- durationint, float, tuple, list or str
- the duration to forward by; can be any of the following formats:
float: seconds
tuple: (minutes, seconds) or (hours, minutes, seconds)
list: [minutes, seconds] or [hours, minutes, seconds]
str: ‘hhrmm:ss’, ‘hh:mm:ss.sss’, or ‘mm:ss.sss’
Examples
>>> forward(15.4) # seconds >>> forward((1, 21.5)) # (min, sec) >>> forward((1, 1, 2)) # (hr, min, sec) >>> forward('01:01:33.5') # (hr:min:sec) >>> forward('01:01:33.045') >>> forward('01:01:33,5') # comma works too
- property fps
Property to get the FSP (frames per second) of the video.
- property frame
Property to get the current available video frame (0-based!).
- property has_audio
Property to check if video file has audio information.
- property has_video
Property to check if video fifle has video information.
- property id
Getter for id.
- property is_paused
Property to check if video is paused.
- property is_playing
Property to check if video is playing.
- property is_preloaded
Getter for is_preloaded.
- property length
Property to get the length of the video.
- property logging
Getter for logging.
- property n_frames
Property to get the number of frames of the video.
- property new_frame_available
Property to check if new video frame is available to render.
- pause()
Pause the video stimulus.
- play(loop=False, log_event_tag=None, audio=True)
Play the video stimulus from the current position.
- Parameters:
- loopbool, optional
loop video playback (will be ignored when using play to unpause!)
- log_event_tagnumeral or string, optional
if log_event_tag is defined and if logging is switched on for this stimulus (default), a summary of the inter-event-intervalls are appended at the end of the event file
- audiobool, optional
whether audio of video (if present) should be played (default=True)
Notes
With the “pygame” audio backend, the Expyriment audiosystem is used to play the audio of the video. If the audiosystem is stopped BEFORE the video stimulus is played, (by calling
expyriment.control.stop_audiosystem()
), or if the “sounddevice” backend is used, a temporary audiosystem will be started with parameters (sample rate, bit depth, channels) matching the audiosystem defaults. The temporary audiosystem will be stopped when the video is stopped.When showing videos in large dimensions, and your computer is not fast enough, frames might be dropped! When using Video.wait_frame() or Video.wait_end(), dropped video frames will be reported and logged.
- property position
Getter for position.
- preload()
Preload stimulus to memory.
- Returns:
- timeint
the time it took to execute this method
- present(log_event_tag=None)
Present next available frame.
This method waits for the next frame and presents it on the screen. When using OpenGL, the method blocks until this frame is actually being written to the screen.
- Parameters:
- log_event_tagnumeral or string, optional
if log_event_tag is defined and if logging is switched on for this stimulus (default), a summary of the inter-event-intervalls are appended at the end of the event file
- Returns:
- timeint
the time it took to execute this method
Notes
If there are no frames available anymore (end of video reached), this method will return immediately.
When showing videos in large dimensions, and your computer is not fast enough, frames might be dropped! When using this method, dropped video frames will be reported and logged.
- property resizing
Getter for resizing.
- rewind(duration=None)
Rewind playback position by specified duration or to beginning.”
- Parameters:
- durationint, float, tuple, list or str, optional
- the duration to rewind by; can be any of the following formats:
float: seconds
tuple: (minutes, seconds) or (hours, minutes, seconds)
list: [minutes, seconds] or [hours, minutes, seconds]
str: ‘hhrmm:ss’, ‘hh:mm:ss.sss’, or ‘mm:ss.sss’
Examples
>>> rewind(15.4) # seconds >>> rewind((1, 21.5)) # (min, sec) >>> rewind((1, 1, 2)) # (hr, min, sec) >>> rewind('01:01:33.5') # (hr:min:sec) >>> rewind('01:01:33.045') >>> rewind('01:01:33,5') # comma works too
- seek(time)
Seek playback position to specified time.
- Parameters:
- timeint, float, list or str
- the time to seek to; can be any of the following formats:
float: seconds
tuple: (minutes, seconds) or (hours, minutes, seconds)
list: [minutes, seconds] or [hours, minutes, seconds]
str: ‘hhrmm:ss’, ‘hh:mm:ss.sss’, or ‘mm:ss.sss’
Examples
>>> seek(15.4) # seconds >>> seek((1, 21.5)) # (min, sec) >>> seek((1, 1, 2)) # (hr, min, sec) >>> seek('01:01:33.5') # (hr:min:sec) >>> seek('01:01:33.045') >>> seek('01:01:33,5') # comma works too
- set_logging(onoff)
Set logging of this object on or off
- Parameters:
- onoffbool
set logging on (True) or off (False)
- property size
Getter for size.
- stop()
Stop the video stimulus.
- property time
Property to get the current playback time (in seconds).
- unload(**kwargs)
Unload stimulus from memory.
This removes the reference to the object in memory. It is up to the garbage collector to actually remove it from memory.
- Returns:
- timeint
the time it took to execute this method
- update(blocking=True)
Update the screen with the current frame.
- Parameters:
- blockingbool, optional
whether to block on vertical retrace (OpenGL only; default=True)
Notes
When showing videos in large dimensions, and your computer is not fast enough, frames might be dropped! When using this method, dropped video frames will be reported and logged.
- wait_end(time=None, callback_function=None, process_control_events=True)
Wait until video has ended and constantly update screen.
- Parameters:
- callback_functionfunction, optional
function to repeatedly execute during waiting loop
- process_control_eventsbool, optional
process
io.Keyboard.process_control_keys()
andio.Mouse.process_quit_event()
(default = True)
Notes
This will also by default process control events (quit and pause). Thus, keyboard events will be cleared from the cue and cannot be received by a Keyboard().check() anymore! If keyboard events should not be cleared, a loop has to be created manually, for instance like:
while video.is_playing: if video.new_frame_available: video.update() else: key = exp.keyboard.check() if key == ...
When showing videos in large dimensions, and your computer is not fast enough, frames might be dropped! When using this method, dropped video frames will be reported and logged.
- wait_frame(frame, callback_function=None, process_control_events=True)
Wait until specified frame and constantly update screen.
- Parameters:
- frameint
number of the frame to wait until
- callback_functionfunction, optional
function to repeatedly execute during waiting loop
- process_control_eventsbool, optional
process
io.Keyboard.process_control_keys()
andio.Mouse.process_quit_event()
(default = True)
Notes
This will also by default process control events (quit and pause). Thus, keyboard events will be cleared from the cue and cannot be received by a Keyboard().check() anymore! If keyboard events should not be cleared, a loop has to be created manually, for instance like:
while video.is_playing and video.frame < frame: if video.new_frame_available: video.update() else: key = exp.keyboard.check() if key == ...
When showing videos in large dimensions, and your computer is not fast enough, frames might be dropped! When using this method, dropped video frames will be reported and logged.
- wait_time(time, callback_function=None, process_control_events=True)
Wait until specified time and constantly update screen.
- Parameters:
- timeint, float, tuple, list or str
- time to wait until; can be any of the following formats:
float: seconds
tuple: (minutes, seconds) or (hours, minutes, seconds)
list: [minutes, seconds] or [hours, minutes, seconds]
str: ‘hhrmm:ss’, ‘hh:mm:ss.sss’, or ‘mm:ss.sss’
- callback_functionfunction, optional
function to repeatedly execute during waiting loop
- process_control_eventsbool, optional
process
io.Keyboard.process_control_keys()
andio.Mouse.process_quit_event()
(default = True)
Notes
This will also by default process control events (quit and pause). Thus, keyboard events will be cleared from the cue and cannot be received by a Keyboard().check() anymore! If keyboard events should not be cleared, a loop has to be created manually, for instance like:
while video.is_playing and video.time < time: if video.new_frame_available: video.update() else: key = exp.keyboard.check() if key == ...
When showing videos in large dimensions, and your computer is not fast enough, frames might be dropped! When using this method, dropped video frames will be reported and logged.
Examples
>>> wait_time(15.4) # seconds >>> wait_time((1, 21.5)) # (min, sec) >>> wait_time((1, 1, 2)) # (hr, min, sec) >>> wait_time('01:01:33.5') # (hr:min:sec) >>> wait_time('01:01:33.045') >>> wait_time('01:01:33,5') # comma works too