expyriment.stimuli.Audio¶
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class
expyriment.stimuli.
Audio
(filename)[source]¶ A class implementing a general auditory stimulus.
Notes
See also
- expyriment.control.start_audiosystem
- expyriment.control.stop_audiosystem
- expyriment.control.audiosystem_is_busy
- expyriment.control.audiosystem_wait_end
Methods
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copy
()[source]¶ Copy the stimulus.
Returns: copy: stimulus.Audio :
Returned copy will NOT be is_preloaded!
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filename
¶ Getter for filename
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id
¶ Getter for id.
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is_preloaded
¶ Getter for is_preloaded
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logging
¶ Getter for logging.
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play
(loops=0, maxtime=0, fade_ms=0)[source]¶ Play the audio stimulus.
The function returns immediately after the sound started to play. A pygame.mixer.Channel object is returned.
Parameters: loops : int, optional
how often to repeat (-1 = forever) (default = 0)
maxtime : int
stop after given amount of milliseconds (default = 0)
fade_ms : int, optional
fade in time in milliseconds (default = 0)
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present
()[source]¶ Presents the sound.
The function is identical to Audio.play(loops=0, maxtime=0, fade_ms=0) and returns also immediately after the sound started to play.
Notes
See Audio.play for more information.
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set_logging
(onoff)¶ Set logging of this object on or off
Parameters: onoff : bool
set logging on (True) or off (False)
Notes
See also design.experiment.set_log_level fur further information about event logging.