expyriment.stimuli.Tone¶
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class
expyriment.stimuli.
Tone
(duration, frequency=None, samplerate=None, bitdepth=None, amplitude=None)[source]¶ A class implementing a tone stimulus.
Methods
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__init__
(duration, frequency=None, samplerate=None, bitdepth=None, amplitude=None)[source]¶ Create a Tone.
Parameters: duration : str
duration of the file in ms
frequency : int, optional
frequency of the sine tone
samplerate : int, optional
samplerate of the sine tone
bitdepth : int, optional
bitdeth of the sine tone
amplitude : int, optional
amplitude of the sine tone
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amplitude
¶ Getter for amplitude.
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bitdepth
¶ Getter for bitdepth.
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copy
()¶ Copy the stimulus.
Returns: copy: stimulus.Audio :
Returned copy will NOT be is_preloaded!
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duration
¶ Getter for duration.
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filename
¶ Getter for filename
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frequency
¶ Getter for frequency.
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id
¶ Getter for id.
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is_preloaded
¶ Getter for is_preloaded
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logging
¶ Getter for logging.
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play
(loops=0, maxtime=0, fade_ms=0)¶ Play the audio stimulus.
The function returns immediately after the sound started to play. A pygame.mixer.Channel object is returned.
Parameters: loops : int, optional
how often to repeat (-1 = forever) (default = 0)
maxtime : int
stop after given amount of milliseconds (default = 0)
fade_ms : int, optional
fade in time in milliseconds (default = 0)
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preload
()¶ Preload stimulus to memory.
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present
()¶ Presents the sound.
The function is identical to Audio.play(loops=0, maxtime=0, fade_ms=0) and returns also immediately after the sound started to play.
Notes
See Audio.play for more information.
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samplerate
¶ Getter for samplerate.
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save
(filename)[source]¶ Save the sine tone to a file.
Parameters: filename : str
filename the sine tone should be saved to (str)
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set_logging
(onoff)¶ Set logging of this object on or off
Parameters: onoff : bool
set logging on (True) or off (False)
Notes
See also design.experiment.set_log_level fur further information about event logging.
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stop
()¶ Stop the audio stimulus
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unload
(**kwargs)¶ Unload stimulus from memory.
This removes the reference to the object in memory. It is up to the garbage collector to actually remove it from memory.
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