expyriment.stimuli.extras.PolygonDot¶
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class
expyriment.stimuli.extras.
PolygonDot
(radius, position=None, colour=None, resolution_factor=None, anti_aliasing=None)[source]¶ A class implementing a dot as a child of PolygonEllipse.
Methods
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__init__
(radius, position=None, colour=None, resolution_factor=None, anti_aliasing=None)[source]¶ Create a dot.
Parameters: radius : int
radius of the dot
position : int, optional
position of the stimulus
colour : (int, int, int), optional
colour of the dot
resolution_factor : int, optional
The resolution_factor increases the resolution of the eclipse. The default factor is 1 resulting in 36 points describing the ellipse.
anti_aliasing : int, optional
anti aliasing parameter
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absolute_position
¶ Getter for absolute_position.
Notes
The absolute position differs for instance from the (relative) position, if the stimulus is plotted ontop of another stimulus, which has not the position (0,0).
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add_noise
(grain_size, percentage, colour)¶ Add visual noise on top of the stimulus.
This function might take very long for large stimuli.
Parameters: grain_size : int
size of the grains for the noise
percentage : int
percentage of covered area
colour : (int, int, int)
colour (RGB) of the noise
Returns: time : int
the time it took to execute this method
Notes
Depending on the size of the stimulus, this method may take some time to compute!
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add_vertex
(xy)¶ Add a vertex to the shape.
Parameters: xy : (int, int)
vertex as tuple
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add_vertices
(vertex_list)¶ Add a list of vertices to the shape.
Parameters: vertex_list : (int, int)
list of vertices (int, int)
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anti_aliasing
¶ Getter for anti_aliasing.
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blur
(level)¶ Blur the shape.
This blurs the stimulus, by scaling it down and up by the factor of ‘level’. Notes —– Depending on the blur level and the size of your stimulus, this method may take some time!
Parameters: level : int
level of bluring
Returns: time : int
the time it took to execute this method
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circumference
¶ Getter for circumference.
Notes
Calculates the circumference if required. The algorithm for this calculation is taken from http://paulbourke.net/geometry/ellipsecirc/ Ramanujan, Second Approximation
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clear_surface
()¶ Clear the stimulus surface.
Surfaces are automatically created after any surface operation (presenting, plotting, rotating, scaling, flipping etc.) and preloading. If the stimulus was preloaded, this method unloads the stimulus. This method is functionally equivalent with unload(keep_surface=False).
Returns: time : int
the time it took to execute this method
Notes
Depending on the size of the stimulus, this method may take some time to compute!
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colour
¶ Getter for colour.
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compress
()¶ “Compress the stimulus.
This will create a temporary file on the disk where the surface of the stimululs is written to. The surface will now be read from the disk to free memory. Compressed stimuli cannot do surface operations! Preloading comressed stimuli is possible and highly recommended. Depending on the size of the stimulus, this method may take some time to compute!
Returns: time : int
the time it took to execute this method
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convert_expyriment_xy_to_surface_xy
(point_xy)¶ Convert a point from shape coordinates to surface coordinates.
Parameters: point_xy : (int, int)
Expyriment screen coordinates (tuple)
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copy
()¶ Deep copy of the visual stimulus.
Returns: copy : deep copy of self Notes
Depending on the size of the stimulus, this method may take some time to compute!
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decompress
()¶ Decompress the stimulus.
This will decompress the stimulus. The surface will now be read from memory again. Depending on the size of the stimulus, this method may take some time to compute!
Returns: time : int
the time it took to execute this method
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distance
(other)¶ Surface center distance.
This method computes the distance between the surface center of this and another visual stimulus.
Parameters: other : stimulus
the other visual stimulus
Returns: dist : float
distance between surface centers
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ellipse_size
¶ Getter for frame_size.
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erase_vertices
()¶ Removes all vertices.
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flip
(booleans)¶ Flip the stimulus.
This is a surface operation. After this, a surface will be present!
Parameters: booleans : (bool, bool)
booleans to flip or not
Returns: time : int
the time it took to execute this method
Notes
Depending on the size of the stimulus, this method may take some time to compute!
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flipping
¶ “Getter for the total native flipping.
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get_pixel_array
()¶ Returns a PixelArray representation of surface of the stimulus
Returns: pixel_array: Pygame.PixelArray :
a copy of the PixelArray is returned
Notes
see also set_surface
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get_surface_copy
()¶ Returns a copy of the Pygame surface of the stimulus
Returns: surface: Pygame.surface : Notes
see also set_surface
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has_surface
¶ Getter for has_surface.
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id
¶ Getter for id.
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inside_stimulus
(stimulus, mode='visible')¶ Check if stimulus is inside another stimulus.
Parameters: stimulus : expyriment stimulus
the other stimulus
mode : mode (str), optional
“visible”: based on non-transparent pixels or “rectangle”: based on pixels in pygame surface (default = visible”)
Returns: out : bool
Notes
Depending on the size of the stimulus, this method may take some time to compute!
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is_center_inside
(other)[source]¶ Return True if the center is inside another dot.
Parameters: other : stimuli.PolygonDot
the other dot
Returns: out : bool
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is_compressed
¶ Getter for is_compressed.
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is_inside
(other)[source]¶ Return True if the whole dot is inside another dot.
Parameters: other : stimuli.PolygonDot
other dot
Returns: out : bool
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is_point_inside
(point_xy)¶ “OBSOLETE METHOD: Please use ‘overlapping_with_position’.
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is_preloaded
¶ Getter for is_preloaded.
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is_shape_overlapping
(shape2)¶ OBSOLETE METHOD: Please use ‘overlapping_with_shape’.
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logging
¶ Getter for logging.
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move
(offset)¶ Moves the stimulus in 2D space.
When using OpenGL, this can take longer then 1ms!
Parameters: offset : tuple (x,y)
translation along x and y axis
Returns: time : int
the time it took to execute this method
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native_flip
(booleans)¶ Flip the shape.
Native flipping of shapes is a native operation (not a surface operation) and does therefore not go along with a quality loss. No surface will be created.
Parameters: booleans : (bool, bool)
booleans to flip horizontally and vertically or not
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native_overlapping_with_position
(position)¶ Return True if the position is inside the shape.
Parameters position – Expyriment screen coordinates (tuple)
Returns: val : bool
True if the position is inside the shape
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native_rotate
(degree)¶ Rotate the shape.
Native rotation of shape is a native operation (not a surface operation) and does therefore not go along with a quality loss. No surface will be created.
Parameters: degree : int
degree to rotate counterclockwise (int)
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native_scale
(factors, scale_line_width=False)¶ Scale the shape.
Native scaling of shapes is a native operation (not a surface operation) and does therefore not go along with a quality loss. No surface will be created.
Negative scaling values will native_flip the stimulus.
Parameters: factors : int or (int, int)
x and y factors to scale
scale_line_width : bool, optional
if True, line_width will be scaled proportionally to the change in surface size (default=False)
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overlapping_with_position
(position, mode='visible', use_absolute_position=True)¶ Check if stimulus is overlapping with a certain position.
Parameters: position : (int, int)
position to check for overlapping
mode : mode (str), optional
“visible”: based on non-transparent pixels or “rectangle”: based on pixels in pygame surface (default = visible”)
use_absolute_position : bool, optional
use absolute_position of stimulus (default) instead of position
Returns: overlapping : bool
Notes
Depending on the size of the stimulus, this method may take some time to compute!
CAUTION: Please note that if a stimulus is plotted on another smaller stimulus, such that it is not fully visible on screen, this method will still check overlapping of the full stimulus! Due to a current bug in Pygame, we can right now not change this.
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overlapping_with_shape
(other)¶ Return true if shape overlaps with other shape.
Parameters: other : stimuli.Shape
the other shape object
Returns: val : bool
True if overlapping
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overlapping_with_stimulus
(stimulus, mode='visible', use_absolute_position=True)¶ Check if stimulus is overlapping with another stimulus.
Parameters: stimulus : expyriment stimulus
the other stimulus
mode : mode (str), optional
“visible”: based on non-transparent pixels or “surface”: based on pixels in pygame surface (default = visible”)
use_absolute_position : bool, optional
use absolute_position of stimuli (default) instead of position
Returns: overlapping : bool
are stimuli overlapping or not
overlap : (int, int)
the overlap (x, y) in pixels. If mode is ‘surface’, the argument will always be None.
Notes
Depending on the size of the stimulus, this method may take some time to compute!
CAUTION: Please note that if a stimulus is plotted on another smaller stimulus, such that it is not fully visible on screen, this method will still check overlapping of the full stimulus! Due to a current bug in Pygame, we can right now not change this.
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picture
()¶ Return the stimulus as Picture stimulus.
This will create a temporary file on the hard disk where the image is saved to.
Notes
Depending on the size of the stimulus, this method may take some time to compute!
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plot
(stimulus)¶ Plot the stimulus on the surface of another stimulus.
Use this to plot more than one stimulus and to present them at the same time afterwards by presenting the stimulus on which they were plotted on.
Parameters: stimulus : expyriment stimulus
stimulus to whose surface should be plotted
Returns: time : int
the time it took to execute this method
Notes
Depending on the size of the stimulus, this method may take some time to compute!
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points
¶ Return polygon as list of tuples (x,y) in Expyriment coordinates.
In contrast to the vertex representation, the point representation takes into all the native transformations (rotation, scaling, flipping)
Returns: val: list of tuples :
polygon as list of tuples (x,y) in Expyriment coordinates
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points_on_screen
¶ Return polygon as list of tuples in Expyriment coordinates.
In contrast to the vertex representation, the point representation takes into all the native transformations (rotation, scaling, flipping)
Returns: val: list of tuples :
polygon as list of tuples (x,y) in Expyriment coordinates
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position
¶ Getter for position.
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preload
(inhibit_ogl_compress=False)¶ Preload the stimulus to memory.
This will prepare the stimulus for a fast presentation. In OpenGL mode this method creates an OpenGL texture based on the surface of the stimulus. When OpenGL is switched off, this method will create a surface if it doesn’t exists yet. If stimuli are not preloaded manually, this will happen automatically during presentation. However, stimulus presentation will take some time then!
Always preload your stimuli when a timing acurate presentation is needed!
Parameters: inhibit_ogl_compress : bool, optional
inhibits OpenGL stimuli to be automatically compressed (default=False)
Returns: time : int
the time it took to execute this method
Notes
Depending on the size of the stimulus, this method may take some time to compute!
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present
(clear=True, update=True)¶ Present the stimulus on the screen.
This clears and updates the screen automatically. When not preloaded, depending on the size of the stimulus, this method can take some time to compute!
Parameters: clear : bool, optional
if True the screen will be cleared automatically (default = True)
update : bool, optional
if False the screen will be not be updated automatically (default = True)
Returns: time : int
the time it took to execute this method
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radius
¶ Getter for radius.
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rect
¶ Getter for rect =(top, left, bottom, right).
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remove_vertex
(index)¶ Remove a vertex.
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replace
(new_position)¶ Replace a stimulus to a new position.
When using OpenGL, this can take longer then 1ms!
Parameters: new_position : tuple (x,y)
translation along x and y axis
Returns: time : int
the time it took to execute this method
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resolution_factor
¶ Getter for the resolution.
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rotate
(degree)¶ Rotate the stimulus.
This is a surface operation. After this, a surface will be present! Rotating goes along with a quality loss. Thus, rotating an already rotated stimulus is not a good idea.
Parameters: degree : int
degree to rotate counterclockwise
Returns: time : int
the time it took to execute this method
Notes
Depending on the size of the stimulus, this method may take some time to compute!
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rotation
¶ “Getter for the total native rotation.
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rotation_centre
¶ Getter for rotation_centre.
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rotation_centre_display_colour
¶ Getter for rotation_centre_display_colour.
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save
(filename)¶ Save the stimulus as image.
Parameters: filename : str
name of the file to write (possible extensions are BMP, TGA, PNG, or JPEG with TGA being the default)
Notes
Depending on the size of the stimulus, this method may take some time to compute!
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scale
(factors)¶ Scale the stimulus.
This is a surface operation. After this, a surface will be present! Negative scaling values will flip the stimulus. Scaling goes along with a quality loss. Thus, scaling an already scaled stimulus is not a good idea.
Parameters: factors : (int, int) or (float, float)
tuple representing the x and y factors to scale or a single number. In the case of a single number x and y scaling will be the identical (i.e., proportional scaling)
Returns: time : int
the time it took to execute this method
Notes
Depending on the size of the stimulus, this method may take some time to compute!
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scale_to_fullscreen
(keep_aspect_ratio=True)¶ Scale the stimulus to fullscreen.
This is a surface operation. After this, a surface will be present! Scaling goes along with a quality loss. Thus, scaling an already scaled stimulus is not a good idea.
Parameters: keep_aspect_ratio : boolean, optional
if this boolean is False, stimulus will be stretched so that it fills out the whole screen (default = False)
Returns: time : int
the time it took to execute this method
Notes
Depending on the size of the stimulus, this method may take some time to compute!
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scaling
¶ “Getter for the total native scaling.
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scramble
(grain_size)¶ Scramble the stimulus.
Attention: If the surface size is not a multiple of the grain size, you may loose some pixels on the edge.
Parameters: grain_size : int or (int, int)
size of a grain (use tuple of integers for different width & height)
Returns: time : int
the time it took to execute this method
Notes
Depending on the size of the stimulus, this method may take some time to compute!
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set_logging
(onoff)¶ Set logging of this object on or off
Parameters: onoff : bool
set logging on (True) or off (False)
Notes
See also design.experiment.set_log_level fur further information about event logging.
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set_surface
(surface)¶ Set the surface of the stimulus
This method overwrites the surface of the stimulus. It can also handle surfaces in form of pygame.PixelArray representations.
Parameters: surface: pygame.Surface or pygame.PixelArray :
a representation of the new surface
Returns: succeeded: boolean :
setting surface was successful or not
Notes
CAUTION: This is an expert’s method. The method can be used together with get_surface() & get_pixel_array() to apply low-level Pygame operations on stimuli. However, users should be aware of what they are doing, because the incorrect usage of this methods might affect the stability of the experiment.
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surface_size
¶ Getter for surface_size.
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unload
(keep_surface=False)¶ Unload the stimulus from memory.
This will unload preloaded stimuli. In OpenGL mode, this method will remove the reference to the OpenGL texture and the surface (when ‘keep_surface’ is False). When OpenGL is switched off, the reference to the surface will be removed (when ‘keep_surface’ is False).
Parameters: keep_surface : bool, optional
keep the surface after unload (default=False)
Returns: time : int
the time it took to execute this method
See also
clear_surface.
Notes
Depending on the size of the stimulus, this method may take some time to compute!
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vertices
¶ Getter for the polygon verticies.
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xy_points
¶ Return polygon as list of XYPoints of the shape.
The representation does not take into account the position. Use xy_points_on_screen for position-depended representation.
In contrast to the vertex representation, the point representation takes into all the native transformations (rotation, scaling, flipping).
Returns: val: list of XYPoints :
polygon as list of XYPoints of the shape
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xy_points_on_screen
¶ Return polygon as list of XYPoints in Expyriment coordinates.
In contrast to the vertex representation, the point representation takes into all the native transformations (rotation, scaling, flipping).
Returns: val: list of XYPoints :
polygon as list of XYPoints of the shape
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