expyriment.stimuli.Audio¶
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class
expyriment.stimuli.
Audio
(filename)¶ A class implementing a general auditory stimulus.
Notes
See also
- expyriment.control.start_audiosystem
- expyriment.control.stop_audiosystem
- expyriment.control.is_busy_audiosystem
- expyriment.control.wait_end_audiosystem
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__init__
(filename)¶ Create an audio stimulus.
Parameters: filename : str
the filename
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copy
()¶ Copy the stimulus.
Returns: copy: stimulus.Audio
Returned copy will NOT be is_preloaded!
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filename
¶ Getter for filename
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id
¶ Getter for id.
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is_preloaded
¶ Getter for is_preloaded
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logging
¶ Getter for logging.
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play
(loops=0, maxtime=0, fade_ms=0, log_event_tag=None)¶ Play the audio stimulus.
The function returns immediately after the sound started to play. A pygame.mixer.Channel object is returned.
Parameters: loops : int, optional
how often to repeat (-1 = forever) (default = 0)
maxtime : int
stop after given amount of milliseconds (default = 0)
fade_ms : int, optional
fade in time in milliseconds (default = 0)
log_event_tag : numeral or string, optional
if log_event_tag is defined and if logging is switched on for this stimulus (default), a summary of the inter-event-intervalls are appended at the end of the event file
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preload
()¶ Preload stimulus to memory.
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present
(log_event_tag=None)¶ Presents the sound.
The function is identical to Audio.play(loops=0, maxtime=0, fade_ms=0) and returns also immediately after the sound started to play.
Notes
See Audio.play for more information.
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set_logging
(onoff)¶ Set logging of this object on or off
Parameters: onoff : bool
set logging on (True) or off (False)
Notes
See also design.experiment.set_log_level fur further information about event logging.
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stop
()¶ Stop the audio stimulus
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unload
(**kwargs)¶ Unload stimulus from memory.
This removes the reference to the object in memory. It is up to the garbage collector to actually remove it from memory.